Saturday, February 23, 2019

Moral Dilemma: Army Recruitment and Video Games

Moral Dilemma multitude Recruitment and ikon Games musical composition watching the documentary Digital Nation, produced by Rachel Dretzin, I became interested by a section titled The military Experience eye. The documentary shows clips of teenrs as young as thirteen cont send away ferocious exposures feebles in an arcade run by the array. The whole death is to aro utilisation these teenagers interest so they en call. Having strong prejudicious feelings to struggleds war and teenage codement to begin with, I decided to look into this subject hike.Let me get wind you through my thought process while I struggle with the interrogative Is the multitude Experience Centers (AEC) use of war moving picture games a moral personal manner to cipher teenagers? My first source, a radio receiver program titled war Games Lure for Real Thing rigid the stomachground. Host Jacki Lyden explains how the AEC had closed on July 30, 2010 after being in a Philadelphia shopping mall . It was only open for twain categorys in state to determine the most effective shafts for public outreach ( the States).The touchs spokesman, lord John Kirchgessner, said the center was successful and had been a bettor way to sh be our army story than to simply smile and dial and claim somebody if they thought approximately joining lately ( contend). Brian Lepley adds to this by saying, We induce got to reach them the way that they entertain themselves (Joel). I erect these statements to be true. later on all, to begin with building the AEC, the army had shut down five recruiting offices nearby. With half the staff, the soldiers was able to recruit the same amount of people and mum save m wizardy (War).This saving of money was acceptable business practices and pull down benefits tax payers. My perception of the AEC was already looking better. Though Kirshgessner is confident that these recruits were informed of the contravention betwixt war and flickgame, St aff Sergeant Jesse Hamilton has a polar perspective. He worries that the use of moving-picture show games as a enlisting overlyl takes away from the authorizedity of war. He goes on to say, People screaming, blood, flies, horrible smells the list goes on and on. And theyve taken all of that out, and what theyve effectively left is the portion which they adopt to be the fun part (War).Reading this statement reminded me of why I mat ashamed of the AEC to begin with. It gives kids, who get dressedt know any better, a fake bringing close together of all the different aspects of war. I found myself back to my initial, negative perception of the AEC. At this point, I k late I needed more first-hand information roughly the AEC. Keeping with radio programs, I stumbled crosswise one hosted by Rebecca Roberts who goes into more detail near the center as she takes a tour. She describes it as slick and gadget-heavy as an Apple store (Army).There argon two simulators a Humvee and t wo Blackhawk helicopter, a career navigator, a global-base locator, and rows of Xbox game counsels. Everything is free, as long as you are thirteen or older. It seems so innocent, deal a teenage boys dream come true. While thinking more about the nature of boys, I reminded myself that boys suck up been cognise through all generations to play war games. Weather it is Cowboys and Indians, Battleship, or the current video game. Its in their nature. The more I thought about hot video games, the more I accepted it as a modern day childhood game.Maybe the AEC is more innocent then I thought. Yet, even with an acceptance of violent videos games, I still had not use that to the Armys use of video games to persuade teenagers into war. Roberts mentions that some be in possession of criticized the AEC for bait-and-switch tactics, masquerading as an arcade when its unfeignedly an Army recruiting station (Army). The Army calling itself an arcade when its really a recruitment center brings a whole unfermented problem to the subject. The Army is not allowed to recruit teenagers who are underage.This makes the Army look untruthful. Though the AEC isnt called a recruitment center, it is. They shut down those five nearby recruitment centers because they planned to recruit teenagers, instead, at the AEC. Staff denies that the AEC is a recruitment center, further then discharge around and boast about how many kids they have recruited (War). Bill Deckhart describes it as, The Army people would talk about it and say, Oh its not a recruiting center, and at the end of their statement, they would talk about how recruiting was doing.To me, it was very dishonest (Joel). The dishonesty of the Army became my study ploughoff. After all, if the Army was not doing anything wrong then why would they have to lie? In Playing War, Ian Graham and Ronald Shaw argue for a more innocent view of war video games. Their term transitional blank shell (790) for video games suggests that they are used to facilitate ready soldiers and recruit new ones (796). Video games, in Graham and Shaws minds, are purely tools to help soldiers experience war and help civils understand it.The Army Experience Centers use of video games is not a new creation in American Army history. In fact, the Armys use of digital media dates all the back to the 1970s and from 1996 when the video game point II Hell on Earth came out for training purposes (794). I asked myself, Why was there so much controversy over the AEC when the Army has been using video games for years? Perhaps it has something to do with all the negative science floating around out, claiming violent video games have fatal effects on young minds. I decided to research this further in my forth source.In the presence of so many studies about the coefficient of correlation between video games and violent behavior, Author Christopher Ferguson begs to differ. He claims that measures used in video game studies claiming to repres ent aggression in fact dont correlate ordain with actual real-life self-assertive acts or violent behaviors (79). This is clear and can be proven by the fact that the come of violent crimes from youth and adults have decreased while video game sales have risen (Ulanoff). Being intrigued by this new thinking that violent video games are safe for federation, I ventured on with my research.Lance Ulanoff has a son who loves video games, especially violent ones. He has seen no difference in his sons behavior since he has started playing video games and trusts that his son knows fact from fiction. When lecture about todays youth, Ulanoff says, when they turn off those games, they go back to being the same teen they were before they turned it on (Ulanoff). In his writing, Ulanoff stresses that parents should be responsible over what their kids do. This do me realize something so basic about the fight against the AEC. If parents dont like it, then they have the right to tell their ki ds not to go.If parents are concerned their kid is too naive about the dangers of war, they can inform their kids. If a child enlists in the Army because they developed a false sense of war from playing video games at the AEC, whose fault is that? At this point of my research, I now believed that this is the parents responsibility, not the Armys. In the expression titled I Wish I were a Warrior, authors Konijam, Bijvank, and Bushman state that video games are harmful to adolescence boy minds. They are too influential to have role models who show no remorse for their aggressive actions, and are rarely punished for behaving aggressively (Konijam).The authors, also, relates lower education with vulnerability, which do me come to my own explanation as to why there are disproportionately more African Americans in the Army. In many ways, this article is true. We should be mindful of the effects that violent media has on us. Maybe we wont go out violent death people, but we are proper less sensitive of the horrors of war because of it. A life is too singular to take a chance. While on the subject of desensitization, I came across an article published in the Journal of observational Social Psychology. The reappearance of war video games and desensitization took a spin.The authors admit that video games put off the lines between reality and fiction, and that this can be bad for children civilians. Yet, while reading, I realized not all desensitization was bad. The article points out that near as medical students need to be desensitized from blood, so do soldiers when it comes to killing and facing tragedy (Carnagey 490). The video games are the bridge between civilian and soldier life and troops benefit from that slow transition into war that video games provide. After reading this article, I had a completely new perspective on what desensitization is.Yet, this article continues to say that desensitization, while effective for people planning to go into war, isnt good for the regular, thirteen year old civilian. Though this article had valid points, the average kid visit the AEC wouldnt benefit from desensitization. With my views about the AEC going back and forth between good and bad, I continued to research on. I came to the article divergence of Interest, written by Lev Grossman and Evan Narcisse. The article describes our nations high invite for video games. It, also, describes the realness so many of todays games have.Talk about video games strong influence on our society had me thinking. We have seen people try to reenact graphic movies such as the Dark Knight movie theater shooting in Colorado, but we have never seen such reenactments based off of video games. If video games are so influential and detrimental, there are no facts to proof it. I began to think that the AECs use of video games wasnt really that big of a deal. As I read on, I found a quote by Hirshberg that reads, I think there will be a time when we look back an d find it superannuated that video games were so controversial (Grossman).By this time in my research, this quote summed up my thinking, though I still was uncertain about where I stood on the issue of the AEC. My last source was an interview with a World War II veteran, Rudy color. The moment I mentioned video games with recruitment he shake his head and said no (White). White reiterated my very first thoughts about how videogames the AEC desensitized people and put falsehoods into the realities of war. He said there are no consequences to face in games, while real war is filled with consequences. White gives an example that a man killed is a son, a brother, and father, and a athletic supporter who is now dead forever.There is no reset button in real life (White). After hearing White, I felt that all the research I did trying to justify the AEC was almost useless. I realized that it was better to trust my instincts that said war video games have their place in society, but not i n Army recruitment. Through all my research, I have had a lot of mixed feelings. My initial thinking was that the AECs use of video games as a recruitment tool was destructive. It was a dishonest tools used by the Army that gives a false idea about war. It, also, desensitizes kids to the horrors and consequences of war.Yet through my research, I have seen valid counter line of descent to my own thinking. Some of these arguments are really quite simple, like the Army is just trying to connect with what kids like to do. Others are that the AEC gives people a more well-rounded idea of the Army than if they were playing the same video games alone in their rooms. Through it all, my final perception of the AEC came after talking to veteran Rudy White. I realized that there are many good things about the AEC, but the negatives outweigh them all. War is too serious to be a game and thirteen is too young to recruit.The AEC and its use of violent video games is not a moral way to recruit tee ns to the Army. working Cited Army Complex Arcade Or Recruiting Center? Weekend exclusively Things Considered 17 Jan. 2009. Gale Opposing Viewpoints In Context. Web. 16 Oct. 2012. Carnagey, Nicholas L. , Craig A. Anderson, and Brad J. Bushman. The Effects of Video Games Violence on Physiological Desensitization on Real-Life Violence. Journal of Experimental Social Psychology 43. 3 (2006) 489-496. Print. Ferguson, Christopher J. Blazing Angels Or Resident unholy? Can Violent Video Games Be A Force For favorable?. Review Of General Psychology 14. (2010) 68-81. PsycARTICLES. Web. 16 Oct. 2012. Graham, Ian, and Ronald Shaw. Playing War. Social and cultural Geography 11. 8 (2010) 789, 803. Print. Grossman, Lev, and Evan Narcisse. Conflict Of Interest. Time 178. 17 (2011) 70-75. Academic wait Complete. Web. 16 Oct. 2012. Joel, R. (2012). The Army Experience Center. On Marketplace Record. Philadelphia American common Media Konijn, Elly A. , Marije Nije Bijvank, and Brad J. Bus hman. I Wish I Were A Warrior The Role Of jealous Identification In The Effects Of Violent Video Games On intrusion In Adolescent Boys. Developmental Psychology 43. 4 (2007) 1038-1044. PsycARTICLES. Web. 16 Oct. 2012. Swanson, David. The Army Experience Centers Bad Experience Turns Out Training Kids To Kill non Popular With Public. Humanist 69. 6 (2009) 5. MasterFILE Premier. Web. 16 Oct. 2012. Ulanoff, Lance. Violent Video Games Our Responsibility, non The Courts. PC Magazine 29. 12 (2010) 1. Academic Search Complete. Web. 16 Oct. 2012. War Games Lure Recruits For Real Thing Weekend Edition 31, Jul. 2010. Web. 16 Oct. 2012. White, Rudy. in the flesh(predicate) interview. 31 Oct. 2012.

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